Education Related
Principles and Guides:
These principles and guides are listed to "jog" your memory in learning
theory, or to provide an overview to authors establishing "best practices" to
instructional design.... If you want to refresh your memory on a particular point,
this information is listed for easy access...
Mager's Performance-Based Lesson Plan (Template)
click
here
Note: Training / Education / Instruction have different definitions. Training tends to focus on performance. Gagne defines Instruction as the intentional ordering of events in a lesson plan, as does van Merriënboer. However, best practice in learning theory emphasizes performance - oriented instruction: instruction that enables the student to perform the new skills, as well as explain the theor(ies) that undergird the performance -- the skills -- that the student is perfecting as the course progresses.
First, A Module/Lesson Objective is presented:
(Three parts to an objective):
1) the performance or the skill is stated
2) the conditions
of the performance is stated: materials, setting...
3) the
criterion(a) is stated, in measurable terms, so that the
person will know whether or not s/he achieves the objective
[not always in this order]
Secondly, List the Instructor's Activity and Student's
Activity during the class/workshop/training
(State what the Instructor will do, and
State what the Student
will do for each of the below):
1. Explain where this skill fits in the
larger scheme of the lesson:
2. State the objective:
3. Explain what skill check (performance check or "quiz/test")
the students
will need to complete in order to show
mastery of the objective:
4. Explain /demonstrate the relevance of
this objective/skill to the students:
5. Demonstrate the Relevant Practice, if
necessary:
Note any common errors to avoid or
discriminations to understand:
6. Teach the content the student needs to
know before they can practice the
objective, if necessary:
7. Allow student to perform the Relevant
Practice (objective), and provide timely
feedback[corrective and/or cognitive feedback]:
8. Let students self-check whether they
are ready to demonstrate their ability to
perform the skill as the objective states,
if necessary:
Performance-based Instructional Design:
This method of instructional design concerns itself
with what the student can perform or do because of participating
in the training. The student’s performance (the skill that
can be performed) is purposely planned from the very beginning
to the very end of the instruction: from analysis to the
evaluation phase of instructional design.
Mager, R. F. (1997). Making instruction work
Mager, R. F. (1997). Making instruction work, or skillbloomers: A step-by step guide to designing and developing instruction that works. 2nd ed. Atlanta: The Center for Effective Performance, Inc.
Task Listing Sheet (combined with Gagne's Theory)
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here
| TASK LISTING SHEET for identifying and classifying the tasks within instruction: either a single workshop, class, or and entire course: | ||||
| Task stated here (active verb): | ||||
| No. | Task | Frequency
of Performance |
Importance | Learning Difficulty |
| 1 | the ability to (active verb:) |
Very Frequently Often Infrequently |
High Moderate Low |
Difficult Moderate Easy |
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
Gagne's Lesson Plan (Template)
click here
“Instruction is the activity of planning and executing external events to support learning processes aimed at particular types of learning outcomes” (Gagne and Driscoll, 1988, p.102).
The following list shows the connection between the external
instructional event and the internal learning process,
in the suggested order of sequence for a lesson:
LEARNING
PROCESS |
INSTRUCTIONAL
EVENT |
| ATTENTION: ALERTNESS | 1 . Gaining attention |
| EXPECTANCY | 2
. Informing learner of the objective; activating
motivation |
RETRIEVAL TO WORKING MEMORY |
3
. Stimulating recall of prior knowledge |
| SELECTIVE PERCEPTION |
4 . Presenting the stimulus material |
| ENCODING: ENTRY TO LTM STORAGE |
5. Providing learning guidance |
| RESPONDING | 6. Eliciting performance |
| REINFORCEMENT | 7 . Providing feedback |
|
8 . Assessing performance |
| CUEING RETRIEVAL | 9.
Enhancing retention and transfer |
| The conditions of learning, 4th ed. (Gagne and Driscoll, 1998, p. 128). | |
These nine instructional events are presented during the lesson in this suggested sequence as a way to support the internal learning processes (Gagne and Driscoll, pp 118-127).
Gagne and Driscoll also stated that there are five Types of Learning Outcomes, which can be enhanced by designing and implementing Critical Learning Conditions for each type of Learning. I summarize them here. Refer to the text to see the authors' table:
1) Verbal Information
1. Draw attention
to distinctive features by variations in
print or speech.
2.
Present information so that it can be made into
chunks.
3.
Provide a meaningful context for effective encoding of information.
4.
Provide cues for effective recall and generalization of information.
2) Intellectual Skills
1. Call attention to distinctive features.
2.
Stay within the capacity limits of working memory.
3.
Stimulate the recall of previously learned component skills.
4.
Present verbal cues to the ordering or combination of component
skills.
5.
Schedule occasions for practice and spaced review.
6.
Use a variety of contexts to promote transfer.
3) Cognitive Strategies
1. Describe or demonstrate
the strategy.
2.
Provide a variety of occasions for practice using the strategy.
3. Provide informative feedback as to the creativity
or originality of the strategy or outcome.
4) Attitudes
1. Establish
an expectancy of success associated
with
the desired attitude
2.
Assure student identification with an admired hu-
man
model.
3.
Arrange for communication or demonstration of
choice
of personal action.
4.
Give feedback for successful performance; or
allow
observation of feedback in the human model.
5) Motor Skills
1. Present
verbal or other guidance to cue the executive subroutine.
2. Arrange repeated practice.
3. Furnish mmediate feedback as to the accuracy of performance.
4. Encourage the use of mental practice.
(Gagne and Driscoll, 1988, p. 103).
Gagne, R. M., & Driscoll M. P. (1988). Essentials of Learning For Instruction. 2nd ed. Englewood-Cliffs, NJ: Prentice-Hall, Inc.
A Course Map ( Mager)
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This example is a course map, which graphically depicts the topics/skills that must be learned first, as well as the topics/skills that may be learned at any time by a participant/student... A Course Map may be helpful for sequencing the topics within a course.
Human Performance Principles
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1. People are fallible, and even the best people make mistakes.
2. Error likely situations are predictable, manageable, and preventable.
3. Individual behavior is influenced by organizational processes and values.
4. People achieve high levels of performance based largely on the encouragement and reinforcement received from leaders, peers, and subordinates [colleagues.]
5. Events can be avoided by understanding the reasons mistakes
occur and applying the lessons learned from past events.
-posted at the Idaho National Laboratory, Human Performance
Department
Training or Assistance for the
University's Learning Management System:
Blackboard
If you would like to attend a performance-based training on Blackboard, please email your interest to me.
I can either provide a training on a specific date in a computer lab for several persons/group, or I can meet with person's individually in their office.
If you plan on using audio or video, which is longer than three minutes in duration, please request an account for the RealMedia Streaming server beforehand, via CTI, or contact me or Dave Anderson for the upload information for the Idaho Falls Campus (ITS).
This web page provids some basic information in the field
of
instructional design.